Name: Thyme Redstone-Matthews Gender: FemaleHeight/Weight:
5'6" (167 cms)/ 132 lbs. (60 kg)Age: 223 - 18 July 1810
(4th generation wizard)Wizard Parent: Ceres Redstone (3rd generation wizard)
: Austin Matthews
Austin Matthews was a mortal who ran a flower and medicinal herb store around the start of the 19th century. He and Ceres happened upon each other and later started a family when Thyme was born. The small family stayed at DulceDomum while raising Thyme. Guardian
: Eneis Walker_________________________________
SPIRIT INFORMATIONBASE ELEMENT:
* * *[FIRST SPIRIT]Name:
A very temperamental spirit, Seymour noticed Thyme when she was still quite young. He observed how the child was outside pretty much every day from dawn until dusk, playing and working the gardens, tending to all the flora with love and care. He witnessed how she learned about the different kinds of plants, taking a special interest in unusual ones. As she grew into her teens, Seymour approached Thyme, offering a pact. The latter accepted happily. Seymour's mini-ecosystem on his back adapts to seasons and the area that he's in. Seymour cannot speak and usually makes small velociraptor noises, though Thyme can understand him clearly. Offense
Thyme can summon plants at her command, mostly strong vines and thorns, used to subdue or strangle the foe. Defense
Thyme's body adapts to the natural defenses of a plant (nettles, poison ivy, etc.). When she's touched, the foe will get hurt as thought by this plant, but with magnified effects. Thyme adapts to whatever plant she touches. Support
When outside in nature, Thyme will always find her way, or will find things when she knows what she wants to find (useful herbs etc.).
* * *[SECOND SPIRIT]Name:
Very playful and energetic, it was these similarities in personality that first drew Moyseru to Thyme. Her zest and enthusiasm are easily mirrored by Moyseru and this pact was perhaps the most ordinarily formed, simply by playing with each other. Moyseru regularly approached Thyme simply to hang out with her and have fun with one another. Over time, they grew attached to one another and the pact was formed. They communicate telepathically. Offense
Water Drop: Thyme can summon a large vertical veil/shield of water. This veil will ricochet at the foe with great speed, so that upon contact it will feel like hitting the hard water's surface from a several feet drop. The further away the foe is, the more it will hurt. Defense
Water Sphere: Thyme surrounds herself with a swirling vortex of water. It will appear as though she's in a round sphere of water with rapids swirling around her. Support
Look I'm a Submarine: Thyme can breathe underwater up until Moyseru runs out of energy.
* * *[THIRD SPIRIT]Name:
Uymeros is a kind, loyal, caring and protective soul. He appeared in Thyme's life when she had her first child, Basil. He was drawn to and impressed by the love and devotion the family shared with one another. Truly, Uymeros wished to belong to a family and develop his abilities as good as he could, to protect this family. A horse wants to be in a herd after all. He had witnessed how the family defended themselves against a Knight-attack, giving it their all to protect their kid. Wanting to be part of something like this, Uymeros formed a pact with Thyme. Offense
Light Blast: From the inside out, Thyme seemingly combusts with a blast of hot sunlight, leaving the foe with painful sunburns. Defense
Invisibility Cloak: The light is bent in such a way that from the angle in which this spell is cast, Thyme can appear invisible. The space in front of her reflects the area around her, to make it appear as if she is not there. Support
Go Go Uymeros: At the (so called) speed of light, Thyme can give herself speed boosts, covering several yards in mere seconds.
* * * [FOURTH SPIRIT]Name:
Small creatures can do great things is what Iki was determined to prove. Iki was looking for ways to improve herself along with a reliable partner she could trust and care for. She preferably wanted someone experienced. Thyme caught her interest because she had collected three spirits so far, having seen them one day having a training session at the Dulce house. Content about the interaction between wizard and spirits, Iki followed them around for a while to see how they handled themselves during danger. Pleased, the Wind spirit made herself known and made a pact with Thyme, ready to develop her skill. Offense
Under Pressure: Thyme casts a spell on the foe, entrapping them in an air vortex. Inside the vortex, the air pressure is raised dramatically so the foe will crumble. Defense
Flit Flit Flit: Strong air currents are pushed from Thyme's centre; the effect is as though large hummingbird wings are going up and down, expulsing air currents from them to keep foes at bay. Support
Air Boost: Thyme can propell herself into the air (a very high jump), up about 25 ft. The same ability ensures safe landing.
* * * [FIFTH SPIRIT]Name:
Vure has a quiet, serene sort of personality. Doesn't care for complexity, likes to keep things simple, enjoys the home life, which is why they disguised themselves as a teapot. Nothing intricate. They flitted from teashop to herbal store, just sitting there calmly and observing people. They weren't in a hurry at all. It was so they happened upon Thyme and her immense love for tea brewing. Interested, Vure followed her around for while, as always, in no rush. At this point, Thyme already had several children and Vure rather enjoyed the domestic scenery. This is why they approached Thyme for a pact, feeling content to be in her presence and regularly allowed her to serve tea in them. They communicate by puffing words and letters into the air. It's usually small words like 'yes' or 'no.' They're not very talkative, just serene and content. Offense
The Kettle is Ready: Thyme expluses a vapour of searing hot steam right out of her mouth. Defense
Sulfur Skunk: Thyme casts a strong sulfurous smell, making the foe retch and disorientated. Support
Temperature Regulation: Thyme is able to regulate her body temperature according to the environment should it cause her discomfort. It lasts up until Vure runs out of energy._______________________________
Energetic, enthusiastic, kind, caring and eccentric are a few words to describe Thyme. She's joyful most of the time, with a knack of always stating the honest truth, though usually not aware this can come across as being blunt. A bit of a doofus (it seems to run in the family), her head tends to be up in the clouds somewhere. Hence, she has a vivid imagination, which is why strangers might perceive her as weird, while others consider it pleasantly extraordinary. This doesn't take away that she knows what is right and she will fight for the ones she cares about, being fiercely loyal to them. All this joy and enthusiasm is sometimes countered when put in dire situations and she'll explode as a ball of rage (though this applies mostly to life-threatning situations) or when someone/thing important to her is wronged. She has a very motherly nature, wanting to take care of everyone important to her. Her family and friends mean the world to her.HISTORY:
Thyme was born in 1810 to 3rd generation wizard Ceres Redstone and ordinary mortal Austin Matthews, who owned a flower and herb store, which is where her parents met. She was born and raised in DulceDomum along with her (half-)brother Peter. This is also where she met and pacted with her first spirit, the Earth-spirit Seymour. In her late teens, she longed to explore the world and test her independence. So, she left the House and followed in her father's footsteps and opened up a teahouse and herb store. She stayed in one place long enough to avoid suspicion of her not seeming to grow older (or attract Knights), then moved locations, alternating between staying at DulceDomum for a while.
As 1860 rolls around, she meets Eneis Walker, who valiantly intervenes with his patron when a Knight has her backed into an alley. Together, they manage to subdue the Knight and escape. Confused about Thyme's rambling about spirits, first Eneis runs away from what he thinks is a deranged lunatic. However, Thyme finds him again and -more calmly- tells him about spirits and patrons, and wizard and guardian heritage. This marks their starting point and later on they marry and start a pact, resulting in several children thus far. Oldest from 1865, youngest 2030.
Currently, they still alternate between teahouse, DulceDomum and travelling, depending on their wishes or where they are most needed.MISC INFO:
- Loves learning about flora.
- Loves to cook and even moreso to stuff people with the food she made.
- Can be mostly found out in the gardens or in the kitchen.
- Prefers wearing cute dresses or skirts, though pants and leggings are acceptable for manuverability.
- Prefers to walk around barefoot to feel a connection with the earth (hence the earth marking on her foot).
- Like her mother, seems to possess a powerful uterus.
- All of their children are named after edible plants, vegetables or fruit.CHILDREN
- Basil (1865)
- Rosemary (1868)
- Pepper (1876)
- Kale (1881)
- Terragon (1888) - deceased
- Ginger (1895)
- Paprika (1900)
- Lavender (1904) - deceased
- Sage (1912) - deceased
- Rue & Rye (1922)
- Juniper (1937)
- Clover (1946)
- Fern (1951)
- Olive (1970) - deceased
- Poppy (1985)
- Mint (1996)
- Sorrel (2030)